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English draughts (British English) or checkers (American English and Canadian English), also called American checkers or Straight checkers, is a form of the board game draughts. It is played on an 8×8 square board (with sixty-four total squares) with twelve pieces on each side. The pieces move and capture diagonally. They may only move forward until they reach the opposite end of the board, when they are crowned and may thereafter move and capture both backward and forward. As in all forms of draughts, English draughts is played by two opponents, alternating moves on opposite sides of the gameboard. The pieces are traditionally black, red, or white. Enemy checker pieces are captured by jumping over them. A player wins by capturing all of the opponent's pieces or by leaving the opponent with no legal move. The checker game ends in a draw if neither side can force a win, or by agreement (one side offering a draw, the other accepting).
In tournament English draughts, a variation called three-move restriction is preferred. The first three moves are drawn at random from a set of accepted openings. They are playing two sets with the chosen opening, each player having a turn at either side. This tends to reduce the number of draws and can make for more exciting matches. Three-move checker restriction has been played in the United States championship since 1934. A two-move checker restriction was used from 1900 until 1934 in the United States and in the British Isles until the 1950s. Before 1900, checker championships were played without restriction: this style is called go-as-you-please (GAYP).
Checkers is a classic board game, dating back to around 3000 BC. It is very simple, but a lot of fun! Checkers is known as Draughts in England and there are multiple variations of it all around the world. The game is played on an 8x8 chequered board, essentially a chess board. Each player starts with 12 pieces, placed on the dark squares of the board closest to them. The objective of the game is to capture all the opponent's pieces by jumping over them.
Pieces can only move diagonally on the dark squares, the light squares of the board are never used. A normal move is moving a piece diagonally forward one square. The initial pieces can only move forward diagonally, not backwards. You cannot move onto a square that is occupied by another piece. However, if an opponent piece is on the square diagonally in front of you and the square behind it is empty then you can (and must!) jump over it diagonally, thereby capturing it. If you land on a square where you can capture another opponent piece you must jump over that piece as well, immediately. One turn can capture many pieces. Ace in poker crossword. It is required to jump over pieces whenever you can.
If a piece reaches the end row of the board, on the opponent's side, it becomes a King. Kings can move diagonally forwards and backwards, making them more powerful in jumping over opponent pieces. However, if you jump over a piece to become a King you can not jump backwards over another piece in the same move, you have to wait until the next turn to start moving backwards.
Jumping over opponents is required. However, if you have two possible moves, where one jumps over one opponent and the other jumps over two or more opponents you are not required to take the jump with the most opponents captured, you are just required to take any jump move.
The game can end in four different ways: